Summer Camp 2012

To check session availability or to register online – click HERE

CAMP LOCATION

605 Millwood Road (Route 133), Mount Kisco, NY 10549.

Click HERE for driving directions to camp location

HOURS

Weekly morning session: 9:00am to 12:30pm

Weekly afternoon session: 1:00pm to 4:30pm

Lunch will be supervised for students registered for both sessions

*Bits,Bytes & Beyond and Wedo Robots sessions are from 9am to 12noon.

AGES

For children ages 6 to 14. Refer to specific class description for age ranges.

PRICE

$345 per weekly session (morning or afternoon)

*Weekly sessions from 7/2 to 7/6 sessions cost $280 (no class on 7/4)

$20 Early-bird discount per session before April 1st

$15 Multi-class discount for multiple sessions or children

$150 non-refundable deposit for each session reserved before May 18

Balance or full non-refundable payment is due by May 18

Session transfers within the same student is free

Session transfers between different student cost $25 per session

REGISTRATION

Please use one of the following methods to register:

  • ONLINE Registration – click HERE
  • EMAIL to westchester@bitsbytesbots.com – click HERE to download the registration form.
  • FAX to 914-363-7755 – click HERE to download the registration form.
  • MAIL to Computer Adventures LLC, 37 Carlton Drive, Mount Kisco, NY 10549 – click HERE to download the registration form.
  • PHONE in the registration information at (914) 218-8175

CAMP SCHEDULE

Click on the class name for the class description

DATE/TIME 9am to 12:30pm 9am to 12:30pm 9am to 12 noon 12:30pm to 1pm 1pm to 4:30pm 1pm to 4:30pm
6/25 to 6/29 Game Creation A Make A Movie Bits,Bytes & Beyond L Lego NXT Robots B* Photo Comics Creation
7/02 to 7/06 Lego NXT Robots A* Game Creation B WeDo Robots B** U Advanced Game Maker B Make A Movie
7/09 to 7/13 Game Creation A Photo Comics Creation WeDo Robots A N Lego NXT Robots B* Make A Movie
7/16 to 7/20 Advanced Game Maker A Electronic Music Composition** WeDo Robots B** C Advanced Robot Challenges A* Game Creation B
7/23 to 7/27 Lego NXT Robots A* Make A Movie WeDo Robots A H Game Creation A Photo Comics Creation
7/30 to 8/03 Advanced Robot Challenges B* Game Creation B WeDo Robots B** T Game Maker Masters Electronic Music Composition**
8/06 to 8/10 Lego NXT Robots B* Photo Comics Creation WeDo Robots A I Game Creation A Make A Movie
8/13 to 8/17 Game Creation B Make A Movie Bits,Bytes & Beyond M Lego NXT Robots A* Electronic Music Composition**
8/20 to 8/24 Lego NXT Robots B* Advanced Game Maker B WeDo Robots B** E Game Creation A Make A Movie

* Updated Curriculum

** New class

SUMMER CAMP CLASS DESCRIPTIONS

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Lego NXT Robots A

Ages 8-14

Prerequisite: none

Students learn how to build and program the amazing LEGO® Mindstorms® NXT robot. They use their new skills to meet challenges such as battling in Robot Sumo, penny-pitching, navigating a maze and knocking out bottles. Other projects include crash test dummies, wall-huggers, and claw attachments. This class will introduce programming concepts such as repeat loops, if/then statements, and the use of the external inputs such as touch and light sensors. Logic, technology and creativity are combined to provide hours of learning fun!

Both beginners and students with little knowledge of Lego Mindstorms NXT® robots can take this class.

* Students will not take the robots home.

Lego NXT Robots A, B & C are complementary to each other. Each class provides different fun activities that emphasizes different basic functionalities of the robot and educational benefits.

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Lego NXT Robots B

Ages 8-14

Prerequisite: none

Students take a robotics journey in this class as they build and program the LEGO® Mindstorms® NXT robots to emulate real life movements such as scuttling, performing stunts, playing tag and sweeping the floor. The bumper bots and battle bots stimulate the student’s imagination for real life behavior in robotics. This class teaches the common programming blocks, and dual-switch programming. Creative robot construction, team-oriented challenges, variations of input sensors will stimulate your child’s imagination while continuing to open doors in their technological futures.

Both beginners and students with little knowledge of Lego Mindstorms NXT® robots can take this class.

* Students will not take the robots home.

Lego NXT Robots A, B & C are complementary to each other. Each class provides different fun activities that emphasizes different basic functionalities of the robot and educational benefits.

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Advanced Robot Challenges A

Ages 8-14

Prerequisite: Experience with LEGO® Mindstorms NXT robots

This curriculum takes the students further along the path of technological excellence by introducing new concepts, such as Bluetooth-based programming. This class is more thought provoking with an emphasis on creative problem solving. Students will be involved in the programming and construction of more elaborate robot configuration such as roller coaster, racing rampages, spin art, etch-a-sketch, as well as machines with repetitive tasks, and speed and precision.

*Students will not be able to take robots home

Advanced Robots Challenges A & B are complementary to each other. Each class provides different fun activities that emphasizes different advanced functionalities of the robot and educational benefits.

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Advanced Robot Challenges B

Ages 8-14

Prerequisite: Experience with LEGO® Mindstorms NXT robots

We will challenge the students’ engineering and programming skills with the LEGO® Mindstorms® NXT robots. Some of the challenges are construction and programming of various types of robots (i.e. terminator, spiral bots, roaming claw bots) and animal models (i.e. alligator, spider, lizard, sled dog, rattlesnake). Our teachers will be on hand to provide assistance with each student’s robot creation, as well as to guide them through the programming essentials to make your child’s tech creation come to life!

*Students will not be able to take robots home

Advanced Robots Challenges A & B are complementary to each other. Each class provides different fun activities that emphasizes different advanced functionalities of the robot and educational benefits.

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Game Creation A

Ages 8-14

Prerequisite: Experience with computers

Students create their own computer video game from the ground up. Using GameMaker® software, our teachers will guide the students through every step of developing a customized functional arcade-style video game. This includes creating various objects such as the player, enemies, bonuses; designing multiple levels; assigning health and lives; and programming object movements. In addition to having fun and gaining a sense of accomplishment, students learn the elements of good game design, drag-and-drop programming, and incorporated logic such as repeat loops, conditional statements, object parenting, etc.

*Students will take home a CD with the GameMaker® software; resource files and copies of the students’ games.

Game Creation A & B are complementary to each other. Each class provides different activities that emphasize different basic functionalities of GameMaker software and educational benefits.

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Game Creation B

Ages 8-14

Prerequisite: Experience with computers

In this class, students will create a simple “Getting Goodies” game and more challenging “Car Race” game with GameMaker®. In the car racing game, the player will control a car (with stereo) to race against a computer controlled race car on a track designed by the student. They will incorporate math concepts such as division, multiplication, negatives, relative and absolute values; physics concepts such as acceleration, deceleration, speed, direction and friction; and programming concepts such as variables and if/then statements to create their own cool video game.

*Students will take home a CD with the GameMaker® software; resource files and copies of the students’ games.

Game Creation A & B are complementary to each other. Each class provides different activities that emphasize different basic functionalities of GameMaker software and educational benefits.

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Advanced Game Maker A

Ages 8-14

Prerequisite: Familiar with GameMaker

Learn the foundation of platform games such as the classic Super Mario and Sonic the Hedgehog. This class is for those already familiar with GameMaker®, who want to take their game creation skills to the next level. Students will examine gravity, squishing enemies, drawbridges, platforms, bosses, levels, effects, and learn how to keep expanding their skills on game design as well as programming logic.

Students must have already taken a Game Creation class with us or in some way demonstrate the ability to keep up with this class as basic GameMaker® skills will be assumed.

*Students will take home a CD with the GameMaker® software; resource files and copies of the students’ games

Advanced Game Maker A & B are complementary to each other. Each class provides different activities that emphasize different advanced functionalities of GameMaker software.

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Advanced Game Maker B

Ages 8-14

Prerequisite: Familiar with GameMaker

Students will learn to create a game of a larger scale and more depth using skills not targeted in our other game classes. Students will use GameMaker® software to work through the creation of a fantasy game with elements such as magic, dragons, fairies, kings, and dungeons. This game will have more challenging plots, non-linear progression through levels, enemies with artificial intelligence, a player with customized strengths and high quality effects. Simple script writing will also be introduced.

Students must have already taken a Game Creation class with us or in some way demonstrate your ability to keep up with the class as basic Game Maker skills will be assumed.

*Students will take home a CD with the GameMaker® software; resource files and copies of the students’ games.

Advanced Game Maker A & B are complementary to each other. Each class provides different activities that emphasize different advanced functionalities of GameMaker software.

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Game Maker Masters

Ages 8-14

Prerequisite: Experience with GameMaker

Become a GameMaker® Master! You will learn advanced techniques, including how to write code, while working on your own game or working on a new Space Tek game.

Student must have taken at least one GameMaker® class (such as Advanced Game Maker A or B) and be comfortable making games on their own.

*Students will take home a CD with the GameMaker® software; resource files and copies of the students’ games.

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Make A Movie

Ages 8-14

Prerequisite: none

Lights…Camera…Action! Students’ dream of having their favorite LEGO® characters come to life become a reality in our movie making class. Using stop-motion animation and digital post-production editing, students produce LEGO® brickfilms much like the ones viewed on YouTube. Students learn about developing creative storytelling techniques, incorporating visual and audio special effects, and voice acting to create a true movie-making experience. This is a great class to take with friends. No experience is necessary. Students can take the class as many times as they like.

*Students take home a CD with their movies

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Photo Comics Creation

Ages 8-14

Prerequisite: none

Does your child have a great idea for a comic book or a graphic novel? In this class, students make their own graphic novel using a digital camera, photo-editing software, clip art and comic templates. The important skills of thinking through a storyline; planning and creating the characters; and writing a plot with dialogue; are all taught in this exciting and stimulating environment. This is a great class to take with friends. No experience is necessary.

*Students take home a CD with their comic book creations and links for a trial version of the photo editing & comic creation software.

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Electronic Music Composition

Ages 8-14

Prerequisite: none

This class teaches students the fundamentals of music creation using computer software and electronic keyboards. Students will learn to build popular music from the ground up through navigating a digital music audio workstation (DAW). Basic concepts such as tempo, song form, rhythm, melody, and harmony will be introduced as well as note identification and simple chord structures. Students will collaborate with their peers and share their compositions with the class. Starting with drum beat creation and then adding audio loops, students tap into their creativity and explore different music genres. This is an exciting opportunity for students to explore electronic music and get their groove on! No music background required. Both beginners and students with musical background can take this class.

*Students take home a CD with their music creation, an evaluation version of the software and the resource files that were used in class.

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Bits, Bytes & Beyond

Ages 6-7

Prerequisite: none

Technology knows no age limit and our “Bits, Bytes & Beyond” curriculum will help lead the way for our younger age group. Our specially designed camps are formulated to meet the needs of younger children while ensuring that the learning process is fun and rewarding. The activities focus on introducing LEGO® Mindstorms robots, and make stop-motion animated movies with LEGO® bricks and mini-figs, with an emphasis on our teachers providing extra hands-on assistance for the younger students.

*Students take home a CD with their movies & a copy of the stopmotion movie-making software.

*Students will not be able to take robots home

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WeDo Robots A

Ages 6-7

Prerequisite: none

Using the LEGO® Education WeDo™ Robotics Construction Set, the students are introduced to simple robotics through building models, attaching sensors and motors, and using a computer to program the model’s behavior. Some of the robot models include dancing birds, smart spinner, drumming monkey, hungry alligator, roaring lion, flapping bird, soccer kicker, soccer goalie, and cheerful fans.

Students will also learn about simple engineering concepts such as pulleys, belts, gears and levels, while having a blast with their creations.

Both beginners and students with some knowledge of LEGO WeDo® can take these classes.

*Student will not take the robots home.

Lego WeDo Robots A & B are complementary to each other. Each class provides different activities that emphasizes different functionalities of the WeDo® robots and educational benefits.

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WeDo Robots B

Ages 6-7

Prerequisite: none

Our activities provide the opportunity for students to build and program models with working motors and sensors with EGO® Education WeDo™ Robotics Construction Set. These models include an airplane, a giant, sailboat and larger models such as a tower crane, an intelligent house, a Ferris wheel, and a car. This class takes the STEM (Science, Technology, Engineering and Mathematics) concept to the next level, extending the possibilities for creative problem-solving challenges and literacy connections.
Both beginners and students with some knowledge of LEGO WeDo® can take these classes.

Both beginners and students with some knowledge of LEGO WeDo® can take these classes.

*Student will not take the robots home.

Lego WeDo Robots A & B are complementary to each other. Each class provides different activities that emphasizes different functionalities of the WeDo® robots and educational benefits.

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